Tuesday, 8 November 2011
Shooting
We have created a schedule and for when we are going to begin filming this thursday and friday and then if we still have some shots we need we will finish them on monday, this will allow us to get out filming completed soon and give us plenty of time to edit our footage.
Friday, 15 April 2011
Written Evaluation - Part 3 - Questions 5 and 6
5. What have you learnt about technologies from the process of constructing this product?
I think in terms of the technology used in the process of constructing this product that I’ve learned that at times they can be really reliable but at other times can be a bit of a let down. For example, there were numerous problems while editing the piece, we had numerous problems with the computer software we used to edit it in terms of that it would not recognise out digital files and that it would just not run the Adobe software at all, meaning we lost out on a lot of valuable time needed to edit it altogether given that we had a lot to smooth out and edit in. But once this problem was over come, the editing wasn’t as hard and the software was quite easy to use, as it allowed us to edit out the majority of the errors in the piece with only a few small errors that were impossible to get rid of. It also allowed us to slow some scenes down, change the lighting and was quite easy to let us add bits in, such as the opening credits and easily let us apply them over the top of certain areas on the piece, so overall the software was very useful and easy to use, if not with the odd technical problem which was eventually conquered and a way could be found round some of these problems eventually. In terms of the software we used to create our “Beyond The Grave” studio logo, that was relatively simple to use and that logo was created within a couple of days, complete with the running blood and the scream. Although I did want the blood to look like it was dripping off the logo rather than flood out and fill the whole screen, it was the best we could manage, given that all efforts had to be focused heavily on the editing at the time the studio logo was created. One final thing to mention was that in terms of the credit effects we used, we were trying to aim for the blood splatters on the corners of some of them to actually splatter on to the screen along with the credit information, so it was like it was just splattered across the screen and written in the blood, but this would prove to be an impossible thing to pull off as the software was not that advanced in terms of pulling off effects like that, and even if we could have it would have be very time effective as it would take hours upon hours of animating each bit of blood splatter and the words appearing in it. So we had to just settle for the already written titles and the blood splatter already on the screen.
6. Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product?
Overall I believe I have learned a great deal from this task. I’ve learned that when constructing a film like this that it’s not something that can be easily done and finished within a couple of days, that you can’t just go out, shoot some quick footage and quickly piece it together. I’ve seen from, this task that things need to be planned and thought over before acting upon, like when writing the script I had to think in great detail about all the things I could and couldn’t do with this, like what my limitations would be. So that’s why when writing it I wrote something that would be simple to shoot and about locations I already had in mind and in terms of what could be done in terms of the effects of the piece, given that there was a very low budget. So when planning the budget I knew iwas going to have to go with simple make up and try come up with shots hat would show zombies attacking people but not showing flesh ripped from bones or anything along those lines, it needed to be simple but affective. I also learned how to over come obstacles and think on my feet , for example when we did the whole day of shooting, we decided to change an awful lot of the script to make the shooting easier, so we had to think of how to change scenarios but while also sticking to the basic story that I had already come up with. Something else is that I’ve learned is how you have be reliable to the people in your team and that you have to take responsibility for your actions and stick to the schedule, cause if you mess up, your letting your partner down, so I’ve learned a lot of responsibility. I have also learned how much of along process it is making a film, it is a very time affective process, that you need to be patient and not waste time in the editing process as it is a big part of the whole task and needs to be done to the best you can.
Written Evaluation - Part 2 - Questions 2, 3 and 4
2. What kind of media institution might distrubute your media product and why?
The media institution we chose to distribute our product was Lionsgate. Lionsgate are very closely linked to modern day horror movies and franchises such as the SAW franchise and Hostel so people will immediately recognise that it is a horror film we are showing through this production, as well as the fact that Lionsgate have never made a horror film like this so it allows for a more wide range in it’s distribution credentials. Also it is still quite an independent distribution company and our film is on an independent level so it wouldn’t cost much to distribute it through Lionsgate and it fit into the whole independent level of the project.
3. Who would be the audience for your media product?
The audience for the media product fills out over a wide range of people. First would be teenagers given that they are the portrayed as the heroes and protagonists in the piece, so naturally there is that appeal for there for teenagers to what and go see the movie given that they are being portrayed in such a positive light in this film by being made the heroes rather than being stereotyped as thugs and criminals like they have been in recent times throughout the media. A big audience that would be drawn to this piece would be that of the zombies enthusiasts, who like a good zombie apocalypse film and be attracted to what is in this film, given that there is a big following of zombie enthusiasts, I think this piece would really draw them in terms of what we were going for with this. Another audience who would be attracted to this film would be just horror fans in general, given that it has zombies, which are a big staple in terms of horror and horror monsters, and the film as blood, violence and shocks in it, intended to scare the audience, also how it follows typical zombie horror elements in terms of the story, that of toxic chemicals that have caused the dead to rise from the grave, something that horror fans and zombie enthusiasts will be common to.
4. How did you attract/address your audience?
The whole point of the project was to make a film that appealed and payed homage to zombie horror films and the zombie enthusiasts. So in order to make the film attract that kind of audience, it was a simple process of making a zombie horror that followed the codes and conventions of the zombie movie as well as drawing, referencing and using elements of other zombie movies to appeal to those enthusiasts and also horror fans. So in order to draw in that kind of audience, we used various parts from films we researched and added them to our film and incorporated them in, so these enthusiasts would be easily drawn in to the story, through the simple set up at the beginning and make it so they saw a film that was comfortable and in familiar territory but while also adding the different elements to make it something that was original and a bit a different. So essentially by using the typical elements of how the zombies looked and moved and acted, with the elements of other zombie films such as the chase scene inspired by “28 Days Later” and the news reports inspired by “Shaun of the Dead” and the 2004 “Dawn of the Dead” and adding in our own elements by making the protagonists teenagers and think in terms of if this was a real life situation and make the zombies move quick while still maintaining the classic look of a shuffling zombie, we made something that would attract enthusiasts who would see what we were trying to achieve and be attracted that we were doing something classical and original at he same time. Also the teenage proportion of the audience we wanted to attract would be attracted by how we made teenagers the protagonists and how they would be portrayed as heroes rather than stereotypical views of good for nothing thugs, and show them in a more positive light. Addressing them by saying we know if the situation called for it you would rise to the occasion and become heroes, something that I think comes across in the film, in terms that they are working together and that strangers are helping each other out, like at he end, when the character being chased is saved by three random strangers.
Written Evaluation - Part 1 - Questions 1a and 1b
1a. How does your media product use, develop or challenge forms and conventions or real media products?
My media project follows the forms and conventions of a typical zombie apocalypse movie, in terms of how it is presented. In many ways I have used and copied some of the forms and conventions of films I researched for my project. One example of how I used them can be seen at the very start of the film with the TV that flicks between different news channels and that each time it changes channel it carries on the same report as before, this was used in the 2004 re-make of “Dawn of The Dead” throughout different points of the first half hour of the film and is also used in the 2004 film “Shaun of the Dead” which features the news adds and uses what we did of the channels changing over, carrying on the story but is used in this film for comedic effect given that it is considered to be a “Romantic, Zombie, Comedy”. Something else that my project uses from forms and conventions in the scene with one of the survivors being chased by zombies, this is a form and convention that is used throughout many zombie movies but the one that bares the most significance here is from the film “28 Days Later” from 2002, another film I did as part of my evidence mainly because I used a few of it’s forms and conventions such as the speed of the zombies in the film, but mainly cause it has a chase scene of zombies pursuing the main character, Jim. I used this chase scene as an influence to put one in my film and also because I wanted this film to be one long chase scene showing the fight for survival of man in a world slowly becoming a wasteland filled with creatures of the un-dead. In this piece I also developed and challenged certain ideas from my research, one prime example can be seen in the look of the zombies. Given that trying to achieve features such as flaky skin and facial injuries would have been time consuming for each shoot and expensive, I decided to opt for the look used in the original “Dawn of the Dead” from 1978, where the majority of the zombies just have pale faces used with either grey or white. I used this form and convention but developed it by using both grey and white on the zombies faces and give them black around their eyes and added certain spots of blood. Something that I challenged in this film was how people defended themselves in this film, in most zombie movies the form and convention of defence is that the humans fend off the un-dead hordes with either fire arms or melee weapons, here I did use melee weapons but also included the use of hand to hand in one scene, something that is rarely or never, seen or used in a zombie film. Another thing I challenged was the speed of the zombies, like I referred to before, I used the idea of the speed of the zombies from “28 Days Later” and their motion, how they can maintain the speed and the perfect physical movements of an average human, but here I combined this speed with the physical movements of typical zombie, slightly rigid arms and not much in the terms of physical movement.
1b. How does your media product represent particular social groups?
My media project follows the forms and conventions of a typical zombie apocalypse movie, in terms of how it is presented. In many ways I have used and copied some of the forms and conventions of films I researched for my project. One example of how I used them can be seen at the very start of the film with the TV that flicks between different news channels and that each time it changes channel it carries on the same report as before, this was used in the 2004 re-make of “Dawn of The Dead” throughout different points of the first half hour of the film and is also used in the 2004 film “Shaun of the Dead” which features the news adds and uses what we did of the channels changing over, carrying on the story but is used in this film for comedic effect given that it is considered to be a “Romantic, Zombie, Comedy”. Something else that my project uses from forms and conventions in the scene with one of the survivors being chased by zombies, this is a form and convention that is used throughout many zombie movies but the one that bares the most significance here is from the film “28 Days Later” from 2002, another film I did as part of my evidence mainly because I used a few of it’s forms and conventions such as the speed of the zombies in the film, but mainly cause it has a chase scene of zombies pursuing the main character, Jim. I used this chase scene as an influence to put one in my film and also because I wanted this film to be one long chase scene showing the fight for survival of man in a world slowly becoming a wasteland filled with creatures of the un-dead. In this piece I also developed and challenged certain ideas from my research, one prime example can be seen in the look of the zombies. Given that trying to achieve features such as flaky skin and facial injuries would have been time consuming for each shoot and expensive, I decided to opt for the look used in the original “Dawn of the Dead” from 1978, where the majority of the zombies just have pale faces used with either grey or white. I used this form and convention but developed it by using both grey and white on the zombies faces and give them black around their eyes and added certain spots of blood. Something that I challenged in this film was how people defended themselves in this film, in most zombie movies the form and convention of defence is that the humans fend off the un-dead hordes with either fire arms or melee weapons, here I did use melee weapons but also included the use of hand to hand in one scene, something that is rarely or never, seen or used in a zombie film. Another thing I challenged was the speed of the zombies, like I referred to before, I used the idea of the speed of the zombies from “28 Days Later” and their motion, how they can maintain the speed and the perfect physical movements of an average human, but here I combined this speed with the physical movements of typical zombie, slightly rigid arms and not much in the terms of physical movement.
1b. How does your media product represent particular social groups?
The main protagonists in our film were teenagers, which was a deliberate move, as it was a different element to a zombie film. Most zombie films stick to the protagonists being of adults age from between 20-50 on average, with teenagers hardly ever being shown in these films, usually when they are they are either already zombies or are just used to be killed off and then turned into zombies. Another reason for using teenagers was because they aren’t featured very widely in film, usually they are seen in just typical teenage movies or in terms of British film, as criminals and thugs. So using teenagers as the main characters allows to show them in a more positive light and gives the audience a look at what teenagers would be like if they had to rise to the occasion and be hero’s. Choosing teenagers also allows the audience a look at what different age groups would do and how they would cope in a zombie apocalypse, rather than just showing the adult side, the audience gets to see teenagers thinking fast and acting to this apocalypse. This also works with the real world element we were trying to achieve with this film. The point of the film was trying to give it a realistic approach to a zombie apocalypse, to try and show what people real would do when having to face a terror like this, rather than just have a bunch of gun crazed protagonists, we wanted to show what people would do in terms of defending themselves and how they would fend off the zombie hordes. Teenagers adds to the real world element we were trying to achieve with this piece, giving that teenagers are a big part of society and play a big role in the world, they fit in with it perfectly as we are able to see what they would do.
Thursday, 14 April 2011
The Lowest Majority
James Burton and Greg Wilson - The Lowest Majority from Chris Earl on Vimeo.
Here it is the finished product.
Tuesday, 22 March 2011
Just For Kicks...
This is why I hired James Corker, he looks like Resident Evil hero Leon S Kennedy! Coincidence? I think not!
The Lowest Majority Updates, Thanks of Appreciation and Other Bits and Bobs
So "The Lowest Majority" will be definitley up soon, given the fact that is most definitley needs to be up this week in whatever shape or form it is in. From the looks of things it's pretty much sound, except from one shot where shadows of the crew and camera can be picked up, but James has tried as best he can to fix that but there is nothing else we can do to remove them completly. The audio of our movie is having some small problems but nothing that can't be fixed, just needs turning down in some cases (like on the soundtrack), turning up in other places (like the news reports) and some cases removing (some sounds from the camera can be heard in some shots). Once these problems have been ironed out, I'm sure me and James will definitley be confident that are movie will be as perfect as we can get it and ready for your viewing pleasure. It has definitley been a roller coaster of a ride doing this project and certainly a long and hard task, and it's hard to believe we pulled it off due to the amount of problems that a rose while doing this project. But in the end me and James have come through confident with what we have done and are proud of our film. There are afew thanks that need to be given out for which this film would not have been possible without them. First I would like to thank all the actors, Oliver Clarkson, William Cawley, Ellen Bradshaw, Martin Haynes, Lewis Hobson, James Corker, Craig Mullen and Jonathon Moore, you guys all did amazingly well for people who don't normaly do this sort of thing and showed up early in the morning, some with hangovers (not naming anyone... LEWIS!) and lay down in mud and got covered in make up and fake blood and what have you, so thanks to all you guys. AMAZING JOB! Next I want to thank Stuart Ellis and David Barritt for coming to the very first day we started shooting, even though we used none of the footage from then, it was still great for them to come all the way into Newton Hall to film given that they live up near Castle Eden, so thank you to them, also thanks to Lauren O Brien who did make up on that day, thanks to her as well despite the fact we didn't use the footage she still helped us out when we needed it. Next thanks to Mr Earl who helped us out by giving us tips, pointing out the problems with somethings and just helping us when we needed it, when we had no one else to turn to. Next I think the biggest and overall thanks has to go to my partner, the one and only James Burton. This guy stood by me every step of the way on this project, even at times when I was just completly screwing up and being lazy, he stood by me and never went away. He was on board from the beggining and was behind me every step of the way, he came up with amazing camera angles and shoots while filming, did the toughest and most time consuming work of editing the film together and not to mention composed the soundtrack for it. So without my partner it's safe today this film wouldn't be here today or at least would not be as good as it is. So he deserves the biggest thanks of all. On a final note I would like to show my thanks and appreciation to all things zombie related that made me so mad on the topic of the undead and such a big fan, that would influence me into writing and wanting to do this kind of movie. First the Resident Evil game franchise from which I played at such an early age (not the smartest idea for a 4-6 year old), the George A Romero movies, which offer the best look into a world ruled by zombies, given that Romero is the zombie king and just thanks to movies such as Brain Dead, Evil Dead and Return of the Living Dead and video games like Dead Rising and Left 4 Dead, things that have kept me constantly intrested in zombies, something that I'm hugly into if you havnt noticed. Anyway stay tuned as the film will be up very, very, very, shortly. x
Thursday, 17 March 2011
Update - Final Project - The Lowest Majority
Well as the deadline is fast approaching, I think its fair to say that me and James have pretty much finished our movie. Janes composed a soundtrack and put it on and it fits so well with the movie and makes it sound awesome! Right now we are just fine tuning everything and making sure it's all spick and span, and in the best shape it can be for when we hand it in and post it on here. The only thing I'm a little annoyed about is we didn't get to film the opening bits with the TV but the substitute for that fits nicely. So just a very brief update, the film is pretty much complete and will definitley be up by next week. x
SCRIPT RE-DRAFT!!!!
That script re-draft is finally done and ready for your viewing pleasure! The reason for this re-draft is because me and James changed so much while filming so I thought it would be best to post a re-draft to save confusion. So here it is:
Tuesday, 15 March 2011
Update - Final Project - The Lowest Majority
Just a very brief up date here. Our movie is nearly finished in the editing phase, with only one or two things left to do and should almost definitley be finished in time for the deadline. All that's left to do is place the music, which is to be composed by our very own James Burton and to film the shots with the newsreports on the television. So that's basically all thats left. James has placed credits and titles into the film and thanks to Mr Earl we now have the Lionsgate distrubution logo sequence at the beggining of our movie, also James has tweaked the lighting and sound on the film, making it look and sound better, and has also added some effect to make the movie look more visiually appealing. So there you go just a very brief update on what's going on, also I will have the re written script up shortly so stay tuned for that. x
Thursday, 10 March 2011
KNOW YOUR ZOMBIES!!! Episiode 1 - Return of the Living Dead
Know Your Zombies!
When it comes to zombies most people picture the stereotype of rotten corpses, slow walkers, who constantly slur the words “BRAINS!” and only eat that one thing which they desperately crave. However I am here to tell you those zombies come in the form of a multiple different styles. Throughout the history of this disturbing creature, film makers, video game developers and what have you, have given us multiple versions of the zombie. You may not notice however as same styles are used reputedly by film makers, but there are multiple different versions created by those film makers who maybe wanted to give them a fresh new look or for the basic principle it makes them more terrifying. Either way there many different styles and I’m here to run you through the different ones in this segment called Know Your Zombies! So let’s dive straight into the first case…
The Zombies from Return of the Living Dead

If there is one zombie that quite possibly reigns supreme, it will most likely be the ones in this movie or the ones from Peter Jacksons Brain Dead, but will get to those ones later. Return of the Living Dead is a film directed by Dan O’Bannon with the story written by Rudy Ricci, John A. Russo and Russell Streiner, Russo also worked on The Night of the Living Dead with George Romero, a film considered to be the first proper zombie movie. The plot follows workers at the Uneeda medical supply warehouse in Louisville, Kentucky, Frank one of the workers their tries to impress a new employee by showing him a military experiment that went wrong that was accidentally send to the warehouse several years ago, Frank the accidentally releases toxic gas from the tank a swell the corpse, which sets of a chain reaction of events that leads to all the corpses in a nearby cemetery come to life, leading to a few survivors to take refuge in a crematorium, with the graveyard just out it’s front door. The zombie’s they face appear very typical at first, just wanting to eat brains and of course repeating that chant, but as the film goes on you see how smart they really are! For start they can actually talk and muster up sentences, fro example after the zombies have mutilated a team of paramedics one zombie gets on to the radio and asks for more to arrive. These zombies are also incredibly quick and agile with some moving like normal people, just watch the scene in the film when the other team of paramedics show up and they get swarmed by zombies, running and jumping all over them, it’s crazy. But the thing that makes them so threatening is that they are unstoppable and CANNOT be killed! So what you have here is an army of unstoppable creatures, who want what’s in your head and will stop at nothing to gain it! Add to that that they are virtually indestructible and quick buggers, then you have the recipe for one of the ultimate form of zombie ever created. I won’t tell you how the movie ends but I highly recommend you check it out, even if it’s just to see how it does end, because it is pretty ridiculous and over the top but still great fun J Hope you enjoyed this and stay tuned for more.
Tuesday, 8 March 2011
Update - Final Project - The Lowest Majority
I'am happy to report that our final project, The Lowest Majority, is nearly finished. James has been working furiously on the editing front, and has smoothed out alot of the errors and problems that were in our film. Of cource some errors are almost impossible to remove with a re-shoot taking place, but giving we filmed in the winter and it's now spring, there will be an even worse continuity error, as when we shot the footage the ground was frosty and the only way we could achieve that now is if we got up incredibly early and hope the light is the same and their is the same ammount of frost on the ground. But none the less James has smoothed out the editing really well and even managed to solve the problem of what could be coincidered a major continuity error! During a scene where Oliver is being chased by Ellen, Martin and William, the crews bags and possesions can be picked up in teh scene as they run passed, but James just rearranged the picture and zoomed it in slightly, cutting out the bags and possesions. Their is one things we believe that needs sorting out and that is the beginning of the film. The idea for the opening is the news broadcasts in a darkened room with the TV being the only source of light and use multiple different camera angles, all focused on the TV. All we need is that shot but for now we have a back up in place, where James took an image from the internet and pasted the news footage we shot over it, and used clever light techniques to make the room darker in the picture. However you can't change the angles on it being it's only a picture, and can only zoom in and out on it, so we really need to get the proper opening shot and stuck on. And one more thing regarding editing, James is adding credits tp the piece and they are looking pretty awesome aswel, so we have high hopes that people will like this x
Thursday, 3 March 2011
Final Project - Credit List
Director – Greg Wilson
Assistant Director – James Burton
Producers – Greg Wilson and James Burton
Camera Operator – James Burton
Written by – Greg Wilson
Story Board – Greg Wilson
Editing – James Burton
Cast – Greg Wilson
Oliver Clarkson
Ellen Bradshaw
Martin Haynes
Craig Mullen
James Corker
Lewis Hobson
William Cawley
Wednesday, 2 March 2011
Update - Final Project - The Lowest Majority
We have returned back from the week off,and thanks to our teacher, all editing problems and software poroblems have been pretty much sorted. We are running the files under a different format, a standard DV format, and are all rendered and ready to be pieced together. Once we have pieced it altogether we are going to look over it and see if there is anything that needs to be re-filmed or corrected or fixed, but so far there doesnt appear to be anything major. After that we need to film a short few seconds, to make the opening of the film complete, using the news footage we shot all the way back at the start of the year. Then, once that is done, all it needs is for James to compose the score to give the film it's edge and we need to create the opening credit sequence for it.
Thursday, 17 February 2011
Update - The Missing Blog - The Lowest Majority - Final Project
After scanning over my last few blog entries, I realised that one of my previous entries isn’t there. I’m guessing Blogger pulled off its usual trick of losing entries as soon as you post them claiming there was a problem, I guess I just didn’t realise if this was the case. So here is what the missing entry was about. Basically we spent an entire Saturday at the end of January filming our entire project. After our first attempt at filming was foiled by light and actors arriving late and other interruptions, we just decided to film the entire thing in one long session that lasted about 3-4 hours. We started completely from scratch with a whole load of our actors and a couple of new ones, and just started again. We went to the same sight as before but we discovered this brilliant little woodland bit next to the cycle track which worked really well for what we could do. So on the day we made numerous changes to what we initially had written in the script but we feel that it made the movie a lot better and easier to pull off, so expect a newly written script with all the changes in shortly. I’d just like to thanks all of our actors: our zombies – William, Ellen, and Martin who got all covered in make up, blood and mud, you guys were awesome! Also Oliver for kneeling in the cold wet mud for about 20 minutes till we got the shoots we needed, you were awesome too, despite complaining the whole time! And finally I’d like to thank my Outlaws – James, Craig and Lewis, especially Lewis as he showed up to work with a hangover and still managed to smash some zombie heads! So that’s basically what the missing blog was about, everything went pretty much smoothly and we are happy with all the changes and expect that re-written script soon :) x
Update - The Lowest Majority - Final Project
So far the editing phase of the project isn't going according to plan. Me and James are having numerous problems with editing as every comupter we try to use with the Adobe Premiere Pro software, we use to edit with. James and I have used it with all our past projects without a single hitch, however this time, when ever we try to use it it just keeps glitching and turning off. We are tying to find away around this, but for now we are going to use Windows Movie Maker to do a rough version, until we get everything sorted out on the other software and try and discover what is causing all these problems. But from what we have managed to edit together, it looks like we won't have to do much re-shooting, if not none at all. Despite the editing problems, we are confident that we will have it all done in time for the final deadline.
28 Days Later - Research

28 Days Later is writer/director Danny Boyle’s take on teh zombie horror genre, but gave it a very fresh and terrifying new look. Whereas zombies, before this film, were portrayed as slow and bumbling creatures, with decaying features, and missing or injured limbs. Whereas here they are portrayed as quick running, always aggressive creatures, that look pretty much human like besides the change of eye colour and blood splatter and stains. It is easy to see the changes made by Boyle, here, he took what was already a scary and feared horroe creature and injected it with more fear, aggression and terror, that would go on to be copied or have certain aspects used in future zombie creations, from films to videogames. The opening to this film is very fearful and suspencful, opening in an animal testing facility with monkeys locked away in cages, with various televisions dotted around portraying clips of violence and terror. The facility is then broken into by 3 animal rights members, who free one of the monkeys from its cage, despite a scientist warning them not too as the test subjects, have been injected with ‘rage’. The monkey then bites one of the rights members, cauing her to collapse to the floor clutching her bleeding throat but then stands back up again as a zombie and attacks the other people before fading to the title of the film.
Dawn of the Dead - Research
Romero’s second film in “The Dead” franchise, Dawn of the Dead is probably one of the most famous zombie films and probably the most well known, next to Night of the Living Dead (the first in Romero’s franchise). This film follows the events as a zombie apocalypse starts and continues on till when zombies have virtually taken over America and as far as we know maybe even the world. The film follows 4 survivors who escape the chaos of the city and end up hiding out in a shopping mall, something which would constantly be reused, remade, satire and become a cliché with anything zombie related, let alone movies. The opening minutes of the film mainly centres around two different scenarios. The first one, being centred around a news room, shrouded in chaos, as everyone one is trying to keep up with the broadcast and keep up with the amount of reports flooding in and also having to deal with staff walking out. The second scenario is the more interesting one, this one following a swat team sent to clear out a building of zombies. The zombies here are very typical, in that they are slow, show very little emotion (if any at all) and due to low the budget of the film just have very pale skin and a few splatters of blood on them, however there are a few others throughout the film that have had more applied making them look a little more menacing and decaying.
Land of the Dead - Research
The Land of the Dead is the 4th film in George Romero’s “The Dead” movie franchise. Similar to Day of the Dead, this one takes place after the zombie apocalypse, where zombies have pretty much taken over the world and there is only a small amount of humanity left, who are basically just trying to survive and find away to return things to what they once were. The opening few minutes of the film, is very clever and different from most zombie films. Rather than build a suspenseful opening, Romero has opted for a more slowed down, chilled and haunting effect with a few hints of comedy thrown in. Here there are various close ups, medium shots, long shots and panning shots which go throughout a small town showing zombies doing everyday activities, as if they were normal people again e.g. there is a zombie teenage couple holding hands, a band stand with zombies wearing matching suits and holding instruments attempting to play them. In this film Romero has tried to make the zombies seem more human, rather than portraying them as evil monsters, he makes the audience sympathise with them more, as well as making them feared.
Thursday, 27 January 2011
New Studio Title
This is our new studio title which will feature at the start of our next film, The Lowest Majority
Tuesday, 25 January 2011
The Lowest Majority - Filming Update
Me and Mr Burton went out and started shooting some of the opening footage yesterday. We arrived on location with Oliver Clarkson, Jonathon Moore, and Lauren O Brien, James waited for the rest of our actors and team, while I went to get to more actors from town who agreed to help shoot the scenes we needed. However when I went to meet the actors it was dicovered that one of them had recently just had a broken foot, so walking back took longer than expected which was a problem, as time was up against us in terms of the sun going down. We only had around an hour tops to film before it got to dark. When I arrived with Stuart Ellis and David Barrit (the actors I went to meet) the rest of the people had already arrived, William Crawley and Ellen Bradshaw. With only limited time left to shoot before it got too dark, attentioned turned to the actors make up, where another problem occured, we needed water to apply the make up. I then ran to the nearest shop to buy some where another problem occured and the only water I could get was sparkling and flavoured. With that said I returned to the sight with two bottles of sparkling Mountain Spring Water, and a bottle of still Lemon and Lime flavoured water. We then applied the make up to the "zombies" with help from Lauren, our make up lady for the day. With Jonathon, Ellen, Stuart and William all made over, we set to work filming what we could in the very little light left, because at this point it was close to being total darkness, but lucky the area, in which we were shooting, had alot of street lights going along it so it gave us enough ligth for the camera to pick things up. We managed to shoot some footage, but in the end with it being so dark me and James decided it would be best if we used this time as filming test footage, which we managed to gain some good results in terms of light and camera angles we could use. But also some of the footage we did film can also be used in the film itself, so we were happy with what we got. We then decided to call it a night after it got really dark and the filming kept getting constantly interupted by passers by but the nigth wasn't a total waste in our opinion and me and James are both confident we will have all footage shot by the deadline. x
Tuesday, 18 January 2011
The Lowest Majority - Final Project Report
Me and James, have been working hard to get all the filming and technical work done. So far we have shot all the newsreports that will feature in our film. However due to multiple problems, we havnt been able to shoot anything else :( However! we are confident and happy that we will film everything needed by the end of next week, if not this week. The biggest problem we may have to face is the make up needed to make the zombies look scary and realistic or as close to that as we can achieve, but luckily we have a couple of people who have voluntered to help out with that portion and ill role up my sleeves and give it a bash aswel. Once filming is complete we will be editing it altogether and giving it the effects needed, for it, but for now we are just working on the annimations of production and film logos, aswel as the title and credits. So fingers crossed all will be filmed next week :)
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