I think in terms of the technology used in the process of constructing this product that I’ve learned that at times they can be really reliable but at other times can be a bit of a let down. For example, there were numerous problems while editing the piece, we had numerous problems with the computer software we used to edit it in terms of that it would not recognise out digital files and that it would just not run the Adobe software at all, meaning we lost out on a lot of valuable time needed to edit it altogether given that we had a lot to smooth out and edit in. But once this problem was over come, the editing wasn’t as hard and the software was quite easy to use, as it allowed us to edit out the majority of the errors in the piece with only a few small errors that were impossible to get rid of. It also allowed us to slow some scenes down, change the lighting and was quite easy to let us add bits in, such as the opening credits and easily let us apply them over the top of certain areas on the piece, so overall the software was very useful and easy to use, if not with the odd technical problem which was eventually conquered and a way could be found round some of these problems eventually. In terms of the software we used to create our “Beyond The Grave” studio logo, that was relatively simple to use and that logo was created within a couple of days, complete with the running blood and the scream. Although I did want the blood to look like it was dripping off the logo rather than flood out and fill the whole screen, it was the best we could manage, given that all efforts had to be focused heavily on the editing at the time the studio logo was created. One final thing to mention was that in terms of the credit effects we used, we were trying to aim for the blood splatters on the corners of some of them to actually splatter on to the screen along with the credit information, so it was like it was just splattered across the screen and written in the blood, but this would prove to be an impossible thing to pull off as the software was not that advanced in terms of pulling off effects like that, and even if we could have it would have be very time effective as it would take hours upon hours of animating each bit of blood splatter and the words appearing in it. So we had to just settle for the already written titles and the blood splatter already on the screen.
6. Looking back at your preliminary task, what do you feel you have learnt in the progression from it to the full product?
Overall I believe I have learned a great deal from this task. I’ve learned that when constructing a film like this that it’s not something that can be easily done and finished within a couple of days, that you can’t just go out, shoot some quick footage and quickly piece it together. I’ve seen from, this task that things need to be planned and thought over before acting upon, like when writing the script I had to think in great detail about all the things I could and couldn’t do with this, like what my limitations would be. So that’s why when writing it I wrote something that would be simple to shoot and about locations I already had in mind and in terms of what could be done in terms of the effects of the piece, given that there was a very low budget. So when planning the budget I knew iwas going to have to go with simple make up and try come up with shots hat would show zombies attacking people but not showing flesh ripped from bones or anything along those lines, it needed to be simple but affective. I also learned how to over come obstacles and think on my feet , for example when we did the whole day of shooting, we decided to change an awful lot of the script to make the shooting easier, so we had to think of how to change scenarios but while also sticking to the basic story that I had already come up with. Something else is that I’ve learned is how you have be reliable to the people in your team and that you have to take responsibility for your actions and stick to the schedule, cause if you mess up, your letting your partner down, so I’ve learned a lot of responsibility. I have also learned how much of along process it is making a film, it is a very time affective process, that you need to be patient and not waste time in the editing process as it is a big part of the whole task and needs to be done to the best you can.